GAMES
UIUX
GAMES
UIUX
OPERETTA
INFO
3D Puzzle, Platformer, Adventure (PC)
ROLE
Producer, Art Lead, Game Designer
DESCRIPTION
In this 3D puzzle adventure game, play as Phantom the cat as he explores the rundown Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
BACKGROUND
TASK
For this project, I was able to work with a custom engine with a group of programmers and designers. I am the producer and art lead for this project, handling project management, setting the game direction, creating majority of the in-game 3D art assets and 2D cutscenes.
PROCESS
This project was the first time our team was working with a custom 3D game engine. We had to take many things into considerations such as understanding the art and design pipelines for 3D games, and how to get it to work in our game engine. Through this project, I have gained a better understanding of 3D assets creation, gameplay polishing and 3D camera mechanics.
BACKGROUND
TASK
For this project, I was able to work with a custom engine with a group of programmers and designers. I am the producer and art lead for this project, handling project management, setting the game direction, creating majority of the in-game 3D art assets and 2D cutscenes.
PROCESS
This project was the first time our team was working with a custom 3D game engine. We had to take many things into considerations such as understanding the art and design pipelines for 3D games, and how to get it to work in our game engine. Through this project, I have gained a better understanding of 3D assets creation, gameplay polishing and 3D camera mechanics.
CONCEPT
Initial game idea of Operetta, making use of shadows and lights for puzzles.
Early floor plan for the opera hall and opera stage.
Work in progress shots of the opera performance stage, modelled in Blender.
Final look of the level in the custom game engine, lighting and post-processing included.
Iterations of the main character, Phantom's, design.
Initial game idea of Operetta, making use of shadows and lights for puzzles.
Early floor plan for the opera hall and opera stage.
Work in progress shots of the opera performance stage, modelled in Blender.
Final look of the level in the custom game engine, lighting and post-processing included.
Iterations of the main character, Phantom's, design.
Video Showcase
✌🏼 2023 • Made in Framer